Runtime
Code that runs during runtime is the backbone of all projects. Without runtime commands, there would be nothing happening in-game. You can think of everything under the 'runtime' category as things that happen in the game and can't be determined before being run.
Runtime is a massive category, so it may be useful to choose a topic you're interested in learning about before attempting to tackle the entire runtime documentation:
Niche Stuff
There are also articles on the more complex commands in MCCompiled, as well as rich features which are built for the creation of addons.
Ultimately, whatever you decide to touch first is up to you. MCCompiled is massive but worth learning about every little feature available.
Last modified: 28 October 2024